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Posted 09/11/2019
On today’s episode of the B&H Photography Podcast we take a deep dive into one bag and then into another one, and another. We welcome Jeannette Garcia and Yaakov Katz, two experts from the B&H SuperStore, to discuss the materials, capacities, features, and styles of camera bags and cases that are available today. We start with a simple question for each of them: what should one ask when purchasing a new camera bag? Both offer simple yet insightful answers to that question as they walk us down the path to finding the right camera bag for our needs. From slings to messenger bags, holsters, and pouches, we examine the differences in materials and mention the features that might serve one’s particular photographic application. We also consider rolling cases, hard cases,  lens cases, designer camera bags, and  inserts and run down a list of various brands to get feedback from Garcia and Katz, including several well-known bag companies that were founded by photographers, such as Think Tank, Tenba, and  Domke. Join us for this informative and enjoyable conversation. Guests: Jeannette Garcia and Yaakov Katz Jeannette Garcia, Allan Weitz, and Yaakov Katz John Harris   Host: Allan Weitz Senior Creative Producer: John Harris Senior Producer: Jason Tables Executive Producer: Lawrence Neves
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Posted 02/16/2018
For the average photographer, many aspects of virtual reality imaging are confusing, and when you add 360° and 3D to the equation, we can really be in over our heads. Fortunately, on this episode of the B&H Photography Podcast, we have a guest with more than his fair share of experience in these matters, who will make the going easy as we discuss virtual reality, 3D, and 360° imaging technologies. Jim Malcolm is the North American General Manager of Humaneyes, and an expert in VR and computer vision. As President and CMO of Ricoh, Malcolm helped bring the Theta spherical cameras to the market and has now joined the pioneering 3D company Humaneyes to launch the Vuze 4K 3D 360 Spherical VR Camera. He joins us to discuss the evolution of VR technology and gear and the current tools available for professionals and consumers. He also touches on aspects of the hardware and storytelling which still need to be developed to improve the experience and we consider how certain disciplines, such as medical imaging, are already effectively utilizing these tools and how “social VR” may be the breakthrough platform for this technology. Malcolm also explains the features of the Vuze cameras and how they are bringing 360° 3D imaging to a whole new set of users with a sturdy and compact build, easy to use controls, apps and software. Join us for this very educational episode. Guest: Jim Malcolm Jim Malcolm and Allan Weitz Previous Pause Next DON'T MISS AN EPISODE SUBSCRIBE NOW:   Host: Allan Weitz Senior Creative Producer: John Harris Producer: Jason Tables Executive Producer: Lawrence Neves
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Posted 03/17/2017
For this week’s episode of the B&H Photography Podcast, we replace the camera in our hand with a game controller, but if artistic interpretation of your surroundings is the goal, is there any difference between the two? Today, we talk gaming and photography and, specifically, the practice of in-game or virtual photography. While grabbing a screenshot of your high score is nothing new, using a gaming system’s increasingly advanced photo tools to capture images of the gaming world in which you are immersed is becoming a discipline unto itself. For sure, some gamers are still looking to show off their accomplishments and share them with fellow gamers, but others approach it as a landscape photographer, documentarian or combat photographer might, utilizing light and exposure controls to create dramatic images that showcase or even surpass those created by the game itself. We are joined today by our in-house gaming expert, Akeem Addy, as well as Tobias Andersson, Senior Producer of the Hunter: Call of the Wild, by Avalanche Studios, and two gamers who have explored in-game photography from distinctive perspectives, photographer Leo Sang and artist Eron Rauch. We also take time to talk a bit about the history of in-game photography and suggest games with some of the strongest photo tools. The debate about whether this is “real” photography will rage on. However, our guests are over that, not only creating beautiful and interesting photos, but elevating the dialogue to create images that question the relationship between the virtual and the “work-a-day” world. Join us for this multi-faceted episode and let us know your thoughts on gaming and photography—and even share with us your best images on Twitter @BHPhotoVideo with #BhPhotoPodcast. Guests: Akeem Addy, Tobias Andersson, Leo Sang, and Eron Rauch © Battlefield 1 Image by Leo Sang © Battlefield 1 Image by Leo Sang © Ghost Recon: Wildlands Image by Leo Sang © Grand Theft Auto V Image by Leo Sang Made with NVIDIA Ansel Image by Leo Sang From the series A Land to Die In by Eron Rauch From the Series A Land to Die In by Eron Rauch From the series A Land to Die In by Eron Rauch From the series Arcana by Eron Rauch From the series Valhalla Nocturnes by Eron Rauch © theHunter: Call of the Wild, courtesy Avalanche Studios © theHunter: Call of the Wild, courtesy Avalanche Studios © theHunter: Call of the Wild, courtesy Avalanche Studios © theHunter: Call of the Wild, courtesy Avalanche Studios Previous Pause Next DON'T MISS AN EPISODE SUBSCRIBE NOW:   Host: Allan Weitz Senior Creative Producer: John Harris Producer: Jason Tables Executive Producer: Lawrence Neves
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